connected v0.9.0

Connected changes for v0.9.0:

  • fixed an off-by-one bug with the Switch node
  • fixed handling of numbers in Condition node
  • updated Roslyn compiler to 1.8.1, now up to C# 9 language features supported
  • tried to optimize performance, nodes outside of screen are not rendered anymore
  • added scrollbar to text editor
  • added option to set a config file via command line
  • added alterable amount of in and out connectors to Script node
  • added option to disable Unity's rich text feature in certain text fields
  • made "path_base", "path_gamedata", "path_editordata", "path_loca", "path_backups" and "unity_rich_text" overridable in config file

I'm also working on a Godot game that will use connected for the dialogs, which means there will soon be a Godot/connected plugin.


ConnectedCode_Unity.unitypackage 52 kB
Dec 05, 2023 35 MB
Version 0.9.0 Dec 05, 2023 35 MB
Version 0.9.0 Dec 05, 2023

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