connected v0.9.0
connected » Devlog
Connected changes for v0.9.0:
- fixed an off-by-one bug with the Switch node
- fixed handling of numbers in Condition node
- updated Roslyn compiler to 1.8.1, now up to C# 9 language features supported
- tried to optimize performance, nodes outside of screen are not rendered anymore
- added scrollbar to text editor
- added option to set a config file via command line
- added alterable amount of in and out connectors to Script node
- added option to disable Unity's rich text feature in certain text fields
made "path_base", "path_gamedata", "path_editordata", "path_loca", "path_backups" and "unity_rich_text" overridable in config file
I'm also working on a Godot game that will use connected for the dialogs, which means there will soon be a Godot/connected plugin.
Files
ConnectedCode_Unity.unitypackage 52 kB
Dec 05, 2023
connected-windows.zip 35 MB
Version 0.9.0 Dec 05, 2023
connected-windows-lite.zip 35 MB
Version 0.9.0 Dec 05, 2023
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connected
dialog editor
Status | In development |
Category | Tool |
Author | Rat King |
Tags | dialog-editor, dialogs, Level Editor, Story Rich, talking, Text based, tool |
Languages | English |
More posts
- connected v0.9.5Mar 06, 2024
- Godot project for Connected dialogsFeb 25, 2024
- connected v0.9.4Feb 23, 2024
- connected v0.9.3Feb 20, 2024
- connected v0.9.2Dec 08, 2023
- connected v0.9.1Dec 06, 2023
- connected v0.8.0May 01, 2023
- connected v0.7.3Apr 22, 2023
- connected v0.7.2Apr 15, 2023
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