A downloadable game for Windows, macOS, and Linux

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Made for the Alakajam #8 in February 2020, by ratrogue from Rat King.

CHIPCODE is a small coding game, but with nodes. Right now it has only 3 simple tasks, if there's interest more might be coming soon. Don't forget to read the manual - hopefully you didn't lose it!

Used fonts: Telegrama, EnvyCodeR

PS: I forgot to describe the IFZ chip in the "manual". It checks if a MA_ chip is 0 and redirects the flow if not.

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
AuthorRat King
GenrePuzzle
Made withUnity
Tags2D, alakajam, coding, logic, programming, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityColor-blind friendly

Download

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Click download now to get access to the following files:

chipcode-windows.zip 23 MB
Version 0.1
chipcode-osx-universal.zip 25 MB
Version 0.1
chipcode-linux.zip 26 MB
Version 0.1.2

Comments

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(1 edit) (+1)

Good game, but I noticed two issues which made me loose my mind a little bit until I realised them.

ADD - takes variable inputs, but just fiddling around with the connections can give the false sense that any connection point can only have a single connection. At first I thought it added the input address to the output address, which would be inline with the INC/DEC commands, so it was weird when it seemed to just move the data.

RUN - this node has a “next instruction” connection which can be connected to with no sign of error, but doesn’t actually create a loop as one might initially expect, combined with me connecting IFZ to it made me confused about how IFZ works.

Can u make Android port cuz game looks interesting

But where is the manual?

Uh oh, I hope you didn't lose it?

(1 edit)

I think i just not get it in first place at all lol. Where can i get it please ?

(+1)

Well, I think the manual is out of print. But you can try the somewhat obscure notes in the PDF that should be in the same location as the application.

(+1)

I DID IT! :D

Not sure if you are adding more to this or not, but for suggestions:

  • a memory viewer
  • the game saving so you don't have to complete it in one sitting (esp. if more gets added)
  • It seems like sometimes the wires were pointers, and other times they carried the raw data? That was a little confusing at first.
  • A puzzle based on recursing in/out would be neat
  • Would be nice if there was more visual distinciveness to components so you could understand stuff at a glance, but that might be against the art style idk, and the setup makes it inevitable that it's a mess of wires and squares anyways, so maybe it's part of the challenge?

Heya,

congrats on beating the game! Thank you for playing!

I'm currently not developing this further, but maybe a different game will use the mechanic - feedback is helpful in any case :)

I dont suppose you could provide an arm-linux download as well (RPi, but generic armv7 would be fine)