But where is the manual?
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Uh oh, I hope you didn't lose it?
I DID IT! :D
Not sure if you are adding more to this or not, but for suggestions:
- a memory viewer
- the game saving so you don't have to complete it in one sitting (esp. if more gets added)
- It seems like sometimes the wires were pointers, and other times they carried the raw data? That was a little confusing at first.
- A puzzle based on recursing in/out would be neat
- Would be nice if there was more visual distinciveness to components so you could understand stuff at a glance, but that might be against the art style idk, and the setup makes it inevitable that it's a mess of wires and squares anyways, so maybe it's part of the challenge?
congrats on beating the game! Thank you for playing!
I'm currently not developing this further, but maybe a different game will use the mechanic - feedback is helpful in any case :)