A downloadable game for Windows, macOS, and Linux

The ruins are crumbling.

The forest is calling.

The mandrake roots are screaming.


  • WASD + Mouse - walk and look around
  • 1 / 2 / 3 or Mouse Wheel - select No Weapon / Mandrake Roots / Eye Staff
  • LMB - use current weapon
  • RMB - cancel throwing Mandrake Root


  • Jana Reinhardt (graphics, level design, sounds)
  • Friedrich Hanisch (programming)
  • Patrick Eckardt (music, sounds, additional graphics)

Created during Global Game Jam 2023

The level was made with bloed and the enemy AI with SBT.

Linux and Mac versions are untested!

PlatformsWindows, macOS, Linux
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsRat King, Norrimo
Made withUnity
Tags3D, Exploration, First-Person, Global Game Jam, Horror
Average sessionA few minutes
InputsKeyboard, Mouse
LinksGlobal Game Jam 2023


root666-windows.zip 54 MB
Version 0.3.2 Feb 08, 2023
root666-osx-universal.zip 63 MB
Version 0.3.2 Feb 08, 2023
root666-linux.zip 55 MB
Version 0.3.2 Feb 08, 2023

Development log


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Unbelief befalls me, I probably shouldn't have played this so early in the morning. Great fun, really enjoyed the visual style, I want to keep these little cute wriggly Mandrake babies forever. The eye staff looked great too.

I found the enemies quite relentless, but the amount of player health seemed quite generous. I got lost in the fog a few times, I probably would have liked a few more landmarks to guide me on my way but perhaps I just missed those that were there due to being chased by so many evil creatures.

A cool entry, I'd enjoy a full game in this style for sure.

(1 edit)

Congratulations on beating the game, and of course thank you for playing! :) Balancing definitely is an issue, the whole thing came only together at the last two hours or so.

We do want to polish this jam version. But for a full game, maybe let's ask the cool friends...?


nice weird 

Thanks for playing and posting a video! I think you encountered a strange bug with some frozen enemies, but I guess it didn't really matter. Hopefully we'll have a fixed version soon (and also more visual hints in the first part of the level on where to go ;)!