bloed v0.8
bloed » Devlog
Bloed changes for 0.8:
- fixed Unpack button in Build menu when BloxelLevel isn't root of the prefab
- fixed problems with creating and deleting new BloxelLevels inside a prefab
- added function "Recreate ALL Existing Meshes in ALL Scenes & Prefabs" to Initialize tab - recreates BloxelLevels and BloxelJoists after changing BloxelTextures
- fixed broken geometry generated when bloxels with noise would get clipped
Before the last fix, created geometry was prone to look like this:
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But with the fix, it works now - although the "noisiness" is reduced a bit around bloxels with sides that got clipped. The overall quality was not reduced though.

Be aware that for this fix in existing projects to work all BloxelTemplates have to be updated in the Initialize menu.
Files
bloed-0.8.unitypackage 3.1 MB
Feb 27, 2022
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bloed
block editor plugin for Unity
Status | Released |
Category | Tool |
Author | Rat King |
Tags | blocks, grid-based, Level Editor, Minecraft, Unity, Voxel |
Languages | English |
More posts
- bloed v1.2.159 days ago
- bloed v1.2May 11, 2024
- bloed v1.1.3Feb 11, 2023
- bloed v1.1.2Jun 13, 2022
- bloed v1.1.1Apr 15, 2022
- bloed v1.1Apr 10, 2022
- bloed v1.0Mar 15, 2022
- bloed v0.7.4Jan 20, 2022
- bloed v0.7.3Dec 20, 2021
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