bloed v0.8
bloed » Devlog
Bloed changes for 0.8:
- fixed Unpack button in Build menu when BloxelLevel isn't root of the prefab
- fixed problems with creating and deleting new BloxelLevels inside a prefab
- added function "Recreate ALL Existing Meshes in ALL Scenes & Prefabs" to Initialize tab - recreates BloxelLevels and BloxelJoists after changing BloxelTextures
- fixed broken geometry generated when bloxels with noise would get clipped
Before the last fix, created geometry was prone to look like this:
![](https://img.itch.zone/aW1nLzgyNzE1NDAuanBn/original/kY5pt%2F.jpg)
But with the fix, it works now - although the "noisiness" is reduced a bit around bloxels with sides that got clipped. The overall quality was not reduced though.
![](https://img.itch.zone/aW1nLzgyNzE1NDIuanBn/original/X3FjBc.jpg)
Be aware that for this fix in existing projects to work all BloxelTemplates have to be updated in the Initialize menu.
Files
bloed-0.8.unitypackage 3.1 MB
Feb 27, 2022
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bloed
block editor plugin for Unity
Status | Released |
Category | Tool |
Author | Rat King |
Tags | blocks, grid-based, Level Editor, Minecraft, Unity, Voxel |
Languages | English |
More posts
- bloed v1.276 days ago
- bloed v1.1.3Feb 11, 2023
- bloed v1.1.2Jun 13, 2022
- bloed v1.1.1Apr 15, 2022
- bloed v1.1Apr 10, 2022
- bloed v1.0Mar 15, 2022
- bloed v0.7.4Jan 20, 2022
- bloed v0.7.3Dec 20, 2021
- bloed v0.7.2Dec 03, 2021
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