bloed v1.2
bloed » Devlog
Bloed changes for 1.2:
- fixed warning when scrolling through Bloxel Types / Textures
- fixed chunk's mesh not cleared/removed when setting the last Bloxel inside to Air (runtime only)
- fixed problem with Bloxel Textures when changing order of texture shelves
- updated DynamicVariables script
- fixed potential texture atlas dimensions quality loss by automatically setting maxTextureSize to 16384
- added support for texture arrays as optional replacement for texture atlasses, improving small textures' problems with mip-mapping
- added selection of the Bloxel Texture / Type in the editor when right-clicking the respective button in the Build section of Bloed
Files
bloed-1.2.unitypackage 4.2 MB
May 11, 2024
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bloed
block editor plugin for Unity
Status | Released |
Category | Tool |
Author | Rat King |
Tags | blocks, grid-based, Level Editor, Minecraft, Unity, Voxel |
Languages | English |
More posts
- bloed v1.1.3Feb 11, 2023
- bloed v1.1.2Jun 13, 2022
- bloed v1.1.1Apr 15, 2022
- bloed v1.1Apr 10, 2022
- bloed v1.0Mar 15, 2022
- bloed v0.8Feb 27, 2022
- bloed v0.7.4Jan 20, 2022
- bloed v0.7.3Dec 20, 2021
- bloed v0.7.2Dec 03, 2021
Comments
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Keep up the great stuff!
I'll try! Thanks!