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bloed v1.2
May 11, 2024
by
Rat King
3
Bloed changes for 1.2: fixed warning when scrolling through Bloxel Types / Textures fixed chunk's mesh not cleared/removed when setting the last Bloxel inside to Air (runtime only) fixed problem with...
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bloed v1.1.3
February 11, 2023
by
Rat King
Bloed changes for 1.1.3: fixed hotkeys not reacting when Scene view was deactivated due to interacting with the Bloed editor window fixed error message "Saving Prefab to immutable folder is not allowe...
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bloed v1.1.2
June 13, 2022
by
Rat King
4
Bloed changes for 1.1.2: fixed Other Settings not getting loaded when starting Bloed added bloxel chunk size setting fixed potential bug with switching between bloxel rotations via Tab key not working...
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bloed v1.1.1
April 15, 2022
by
Rat King
2
Bloed changes for 1.1.1: moved settings to EditorPrefs so colors and other settings are saved even when closing the editor added grid extents setting...
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bloed v1.1
April 10, 2022
by
Rat King
3
Bloed changes for 1.1: fixed several issues when trying to update bloxel types fixed buttons in the Build menu not updating the scene view fixed undo not working correctly when placing standard bloxel...
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bloed v1.0
March 15, 2022
by
Rat King
3
Bloed changes for 1.0: fixed potential "overlapping UVs" error when baking lightmaps (use the "Generate Secondary UVs" option!) fixed "Show Internals" setting for BloxelLevels; now also displays inter...
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bloed v0.8
February 27, 2022
by
Rat King
1
Bloed changes for 0.8: fixed Unpack button in Build menu when BloxelLevel isn't root of the prefab fixed problems with creating and deleting new BloxelLevels inside a prefab added function "Recreate A...
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bloed v0.7.4
January 20, 2022
by
Rat King
3
Bloed changes for 0.7.4: added "Generate Collider" option to BloxelTextures; OFF means no collision geometry for bloxels with this texture will get generated lowered CPU usage on idle - previously blo...
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bloed v0.7.3
December 20, 2021
by
Rat King
3
Bloed changes for 0.7.3: API update for Unity 2021.2 added hotkey rotation via Tab to TEXER (only if Change Rotation Absolute is activated) improved centering of texture buttons in Build menu when the...
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bloed v0.7.2
December 03, 2021
by
Rat King
1
Bloed changes for 0.7.2: added warning in console if there are double IDs for templates or textures fixed unwanted bloxel mesh generation inside an open prefab fixed Tools window in Scene view grabbin...
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bloed v0.7.1
November 27, 2021
by
Rat King
2
#update, #bugfixes
Bloed changes for 0.7.1: fixed per pixel transparency in texture atlases changed padding of textures in atlas back to clamp instead of repeat (in order to mitigate mip-mapping problems) fixed faulty b...
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bloed v0.7
November 25, 2021
by
Rat King
2
#bugfixes
Bloed changes for 0.7: fixed bug with TEXER not rotating texture when "Change Image" was set to false fixed uv sets set with TEXER not getting serialized correctly fixed faulty behaviour of Helpers fu...
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bloed v0.6
September 28, 2021
by
Rat King
1
Bloed changes for 0.6: added support for composite bloxel textures (with different textures for top, bottom, sides and inner) removed hideFlags for chunks (because of lightmapping) removed shaders...
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