bloed v1.0
bloed » Devlog
Bloed changes for 1.0:
- fixed potential "overlapping UVs" error when baking lightmaps (use the "Generate Secondary UVs" option!)
- fixed "Show Internals" setting for BloxelLevels; now also displays internals of BloxelChunks
- removed materials/shader in Resources folder, cursor and markers materials are now generated via code (also for SRPs!)
- fixed marker position not updating when in grid mode
- renamed "Show Internals" option in project settings to "Show Debug Info/Settings" - also added debug options in Helpers when activated
- fixed potential bug with bigger empty rooms where chunks would disappear
- added two options to Initialize tab for Pick Distance (to reduce unwanted bloxel placements especially in grid mode)
- ATTENTION: changed folder structure
This release adds "official" support for URP - all you have to do is switch the Bloxel material from the BIRP standard shader to a URP shader. If you upgrade your Bloed in a project be aware that the folder structure was changed and most things are now in a folder Assets/RatKing/Bloxels.
Screenshots from 666 Coins, made with the help of Bloed - map textures and level design by voxel.
Files
bloed-1.0.unitypackage 3.7 MB
Mar 15, 2022
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bloed
block editor plugin for Unity
Status | Released |
Category | Tool |
Author | Rat King |
Tags | blocks, grid-based, Level Editor, Minecraft, Unity, Voxel |
Languages | English |
More posts
- bloed v1.2May 11, 2024
- bloed v1.1.3Feb 11, 2023
- bloed v1.1.2Jun 13, 2022
- bloed v1.1.1Apr 15, 2022
- bloed v1.1Apr 10, 2022
- bloed v0.8Feb 27, 2022
- bloed v0.7.4Jan 20, 2022
- bloed v0.7.3Dec 20, 2021
- bloed v0.7.2Dec 03, 2021
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